The bandwidth is effectively unlimited and the first byte takes fifty milliseconds, so throughput is set by how many requests you keep in flight rather than by the network. Little's law applied to a data loader, the request size where the latency stops mattering, and the two design changes that follow.
Why does object storage behave badly for random reads, and what does a training pipeline do about it?
The bandwidth is effectively unlimited and the first byte takes fifty milliseconds, so throughput is set by how many requests you keep in flight rather than by the network. Little's law applied to a data loader, the request size where the latency stops mattering, and the two design changes that follow.
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Scored on applying Little's law to derive the required concurrency, on the request-size threshold where latency amortizes, and on shard layout and prefetch as the two responses.
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